

The amount of accessories and weapons you can choose boarders on the insane: Yoyos, baseball bats, pistols, needles, swords, staffs and anything you can think of… Countering attacks while guarding requires you to tap the attack buttons as soon as you take a hit, but here’s the thing: there’s only around three to six frames of animation per attack, so making heads or tails out of your opponent’s next move feels more like an advanced version of hand-slap.
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You have a choice between playing with auto and manual guarding: Auto guard will block all attacks in front of you, and manual guard makes you do all the work by pressing weak and strong attack buttons together in order to block. This game was MEANT to be played with a gamepad.Īfter mastering the control scheme, you’ll still have to deal with the game’s awkward guard and counter system. If you’re ever fixing to get a few rounds in, don’t ever play this on with Keyboard. Playing on a gamepad, however, feels much more responsive. The control scheme may be simple, but mix it with sketchy combat and you’ll quickly realize that it’s not up to the task. While the game supports both keyboard and gamepads, after many sessions I came to the conclusion that controls flat out suck for keyboard use. If your perception and anticipation skills are decent, you’ll probably get used to it after a few matches. While GA2 attempts to remedy this with more fast and fluid action, combat feels just as sketchy as before due to lack animations with most attacks. The biggest issue with GA 1 was with how sloppy the flow of combat was. Even if you’re not into fighting all the time, there’s also a social aspect to the game where each area has a lobby for players to meet up, chat and perform silly emotes for hours on end.

Most fighting games would be satisfied with a couple of versus modes and nothing else, but GA2 comes complete with several PvP and PvE modes to keep players busy.
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After a tutorial here and a training mission there, you’re free to carve your path as a GAT fighter any way you’d like. Did CyberStep finally get it right this time, or will they have to head back to the drawing board with this one?įrom the get go, you have a choice between several character classes, each with distinct fighting styles. Several years later, CyberStep released a direct sequel that attempts to change the gameplay up while addressing the issues of the first game. Several changes to the game were made down the line, but it still felt shallow and dated. Despite having such an amazing concept, the experience was bogged down with sketchy gameplay, along with visuals that were a complete eyesore. With hundreds of accessories, weapons and a skin editor, you could play as anyone you ever wanted. GetAmped 2 Review – Crazy Crossover Fightingīy Michael Sagoe (mikedot), OnRPG Journalistīack in 2000, a little company named CyberStep created GetAmped (GA), a crazy, over the top fighting game with strong emphasis on near limitless customization.
