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I saw black clouds
I saw black clouds









i saw black clouds

Oftentimes, jump scares feel like a cheap way of keeping you engaged and work to alienate instead. This has the unintended effect of making them feel entirely unnecessary. Whilst it does attempt to explain their presence, it doesn’t feel adequate enough to justify their existence. It immediately plays with the supernatural, injecting some ghostly atmosphere into scenes, but they rarely equate to anything better than a cheap jump scare. The same can be said for some of its scariest scenes. Where it could opt to flow scenes together with some transitionary shot, it chooses to sellotape the two and hope the game doesn’t suffer for it. There are a few central beats you must make your way through but it often didn’t put them together adequately enough. What didn’t work too well is the general flow of the story. These change the narrative in a mostly satisfying way reflecting quite well on how we conceptualize and understand our fate. You float in between three central ideas in your story: Denial, Acceptance, and Guilt. Depending on your choices, your relationships can change, your stats grow and the flow of the story changes. It attempts to foster some semblance of choice through a stats sheet and this actually is quite a good idea.

i saw black clouds i saw black clouds

When you can choose to stay to hear more information, the scene it jumps from is the same either way meaning, whilst your decisions change, the characters stay the exact same. You are often given decisions where the outcome is functionally the same. Fundamentally, this shows a flaw in the way the narrative is told.











I saw black clouds